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Object Pooling

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Object pooling is a programming technique used to improve performance in applications that frequently create and destroy objects.

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Object pooling is a programming technique used to improve performance in applications that frequently create and destroy objects. Instead of constantly instantiating and destroying objects, a pool pre-creates a set of objects at the start and reuses them as needed, reducing memory allocations and garbage collection overhead. This approach optimizes performance, especially in resource-intensive applications like games.

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